johnny
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Dołączył: 21 Lis 2009
Posty: 32
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Wysłany: Śro 1:24, 02 Gru 2009 Temat postu: Wszystko dla BD I SWS w pt. |
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BD siadanie plus dance wersja BETA (przed odpaleniem skryptu bd musi siedziec na dupsku)
Kod: | LABEL(DANCE)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
}
CALL(df)
CALL(de)
CALL(du)
CALL(dw)
CALL(vamp)
CALL(delay)
JMP(DANCE)
LABEL(df)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
delay(1000)
}
USESKILL(Dance of Fury)
DELAY(1500)
JMP(de)
LABEL(de)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
delay(1000)
}
DELAY(1000)
USESKILL(Dance of Fire)
DELAY(1500)
JMP(du)
LABEL(du)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
delay(1000)
}
DELAY(1000)
USESKILL(Dance of Concentration)
DELAY(1500)
JMP(dw)
LABEL(dw)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
delay(1000)
}
DELAY(1000)
USESKILL(Dance of the Warrior)
DELAY(1000)
JMP(vamp)
LABEL(vamp)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
delay(1000)
}
DELAY(1000)
USESKILL(Dance of the Vampire)
DELAY(1000)
JMP(Buffcheck)
LABEL(Buffcheck)
!CharBuffs(Dance of Fury)
{
JMP(1)
DELAY(1000)
}
!CharBuffs(Dance of Fire)
{
JMP(2)
DELAY(1000)
}
!CharBuffs(Dance of Concentration)
{
JMP(3)
DELAY(1000)
}
!CharBuffs(Dance of the Vampire)
{
JMP(4)
DELAY(1000)
}
!CharBuffs(Dance of the Warrior)
{
JMP(5)
DELAY(1000)
}
JMP(siadanie)
LABEL(siadanie)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
}
DELAY(12000)
CharStatus(STAND,==,1)
{
ChangeWaitType(0)
}
DELAY(12000)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
}
DELAY(12000)
CharStatus(STAND,==,1)
{
ChangeWaitType(0)
}
DELAY(12000)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
}
DELAY(12000)
CharStatus(STAND,==,1)
{
ChangeWaitType(0)
}
DELAY(12000)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
}
DELAY(12000)
CharStatus(STAND,==,1)
{
ChangeWaitType(0)
}
DELAY(12000)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
}
DELAY(12000)
CharStatus(STAND,==,1)
{
ChangeWaitType(0)
}
DELAY(12000)
JMP(DANCE)
LABEL(1)
USESKILL(Dance of Fury)
DELAY(2000)
JMP(Buffcheck)
LABEL(2)
USESKILL(Dance of Fire)
DELAY(2000)
JMP(Buffcheck)
LABEL(3)
USESKILL(Dance of Concentration)
DELAY(2000)
JMP(Buffcheck)
LABEL(4)
USESKILL(Dance of the Vampire)
DELAY(2000)
JMP(Buffcheck)
LABEL(5)
USESKILL(Dance of the Warrior)
DELAY(2000)
JMP(siadanie)
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Zwykle DANCE (skoordynowane z songami od sws)
Kod: | LABEL(DANCE)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
}
CALL(df)
CALL(de)
CALL(du)
CALL(dw)
CALL(delay)
JMP(DANCE)
LABEL(df)
DELAY(2900)
USESKILL(Dance of Fury)
DELAY(1500)
JMP(de)
LABEL(de)
DELAY(1000)
USESKILL(Dance of Fire)
DELAY(1500)
JMP(du)
LABEL(du)
DELAY(1000)
USESKILL(Dance of Concentration)
DELAY(1500)
JMP(dw)
LABEL(dw)
DELAY(1000)
USESKILL(Dance of the Warrior)
DELAY(1000)
JMP(delay)
LABEL(delay)
CharStatus(STAND,==,1)
{
ChangeWaitType(0)
}
DELAY(120000)
JMP(DANCE) |
SWS
Kod: | LABEL(Song)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
}
CALL(CH)
CALL(R)
CALL(M)
CALL(H)
CALL(E)
CALL(W)
CALL(DELAY)
LABEL(CH)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
DELAY(1000)
}
USESKILL(Song of Champion)
DELAY(1000)
JMP(R)
LABEL(R)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
DELAY(1000)
}
USESKILL(Song of Renewal)
DELAY(1000)
JMP(M)
LABEL(M)
DELAY(2000)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
DELAY(1000)
}
USESKILL(Song of Meditation)
DELAY(3000)
JMP(H)
LABEL(H)
DELAY(2000)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
DELAY(1000)
}
USESKILL(Song of Hunter)
DELAY(3000)
JMP(E)
LABEL(E)
DELAY(2000)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
DELAY(1000)
}
USESKILL(Song of Earth)
DELAY(3000)
JMP(W)
LABEL(W)
DELAY(2000)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
DELAY(1000)
}
USESKILL(Song of Warding)
DELAY(3000)
JMP(buffcheck)
LABEL(Buffcheck)
!CharBuffs(Song of Champion)
{
JMP(1)
DELAY(1000)
}
!CharBuffs(Song of Renewal)
{
JMP(2)
DELAY(1000)
}
!CharBuffs(Song of Meditation)
{
JMP(3)
DELAY(1000)
}
!CharBuffs(Song of Earth)
{
JMP(4)
DELAY(1000)
}
!CharBuffs(Song of Hunter)
{
JMP(5)
DELAY(1000)
}
!CharBuffs(Song of Warding)
{
JMP(6)
DELAY(1000)
}
JMP(siadanie)
LABEL(siadanie)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
}
DELAY(12000)
CharStatus(STAND,==,1)
{
ChangeWaitType(0)
}
DELAY(12000)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
}
DELAY(12000)
CharStatus(STAND,==,1)
{
ChangeWaitType(0)
}
DELAY(12000)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
}
DELAY(12000)
CharStatus(STAND,==,1)
{
ChangeWaitType(0)
}
DELAY(12000)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
}
DELAY(12000)
CharStatus(STAND,==,1)
{
ChangeWaitType(0)
}
DELAY(12000)
CharStatus(STAND,==,0)
{
ChangeWaitType(1)
}
DELAY(12000)
CharStatus(STAND,==,1)
{
ChangeWaitType(0)
}
DELAY(12000)
JMP(Song)
LABEL(1)
USESKILL(Song of Champion)
DELAY(2000)
JMP(Buffcheck)
LABEL(2)
USESKILL(Song of Renewal)
DELAY(2000)
JMP(Buffcheck)
LABEL(3)
USESKILL(Song of Meditation)
DELAY(2000)
JMP(Buffcheck)
LABEL(4)
USESKILL(Song of Earth)
DELAY(2000)
JMP(Buffcheck)
LABEL(5)
USESKILL(Song of Hunter)
DELAY(2000)
JMP(Song)
LABEL(6)
USESKILL(Song of Warding)
DELAY(2000)
JMP(siadanie)
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Kod: | LABEL(Song)
CALL(CH)
CALL(R)
CALL(M)
CALL(H)
CALL(E)
CALL(W)
CALL(DELAY)
LABEL(CH)
USESKILL(Song of Champion)
DELAY(1000)
JMP(R)
LABEL(R)
USESKILL(Song of Renewal)
DELAY(1000)
JMP(M)
LABEL(M)
DELAY(2000)
USESKILL(Song of Meditation)
DELAY(3000)
JMP(H)
LABEL(H)
DELAY(2000)
USESKILL(Song of Hunter)
DELAY(3000)
JMP(E)
LABEL(E)
DELAY(2000)
USESKILL(Song of Earth)
DELAY(3000)
JMP(W)
LABEL(W)
DELAY(2000)
USESKILL(Song of Warding)
DELAY(3000)
JMP(DELAY)
LABEL(DELAY)
DELAY(120000)
JMP(ch)
JMP(Song) |
Skrypty te nie są idealne, ponieważ nie mialem za dużo czasu aby je dopracować. Ale pomimo tego nasze const biegało po HB.[/code]
Post został pochwalony 0 razy
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